• MadhuGururajan@programming.dev
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    11 hours ago

    The only way to actually liberate games is to publish sources liberally. This includes enforcing hard copyleft licensing.

    that’s a herculean task. devs and artists already suffer from low wages and overwork. And making games is quite labour intensive.

    you can publish sources and potentially struggle to make enough money. interesting games are dime a dozen, even rarer in indie scenes that also make it open source.

    solve this and we can agree it’s the ONLY way. Until then you gotta pay for binaries.

      • MadhuGururajan@programming.dev
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        6 hours ago

        I don’t think ID software is exactly making all their stuff open source. The original doom source code was only released after it was already a successful game and franchise was established.

        regardless you should actually talk to people who do the majority of the slog work in gamedev whether their salaries match their needs for the month.

        you should also consider speaking to indie devs that struggle to make a living as the example of successful indie games to failed ones is miniscule.

        Theory is all well and good. Maybe you should get out of your library and look at ground realities? Solving it is everybody’s effort. Suggest practical ways to survive first. Then speak about changing the situation.