

Well I suppose at least it’s subject matter related, unlike when he usually opens his mouth.


Well I suppose at least it’s subject matter related, unlike when he usually opens his mouth.


Usually oppressive regimes that let international tourists in are generally smart enough to leave them alone. For example I would probably be perfectly safe going to the Philippines.
The problem the US has is regardless of what their policy might actually be, and of course it changes on a daily basis, the ICE goons they hire don’t have enough space in their pea-sized brains for rules and regulations, they are so damn trigger happy that’ll go for anyone. Including people they’ve been explicitly told to leave alone.


Just refuse to go. There’s no way they can force you to do that and it would be a slam dunk for an unfair dismissal if they decided to really dig their heels in.


Pretty soon the US dollar is going to tank to the point at which no one is going to be able to afford to buy games. So there was zero point me putting my life at risk in order to advertise there.


No that’s just filtering out successful games from the unsuccessful ones.
I want to filter out the shovelware from the data set so we actually know what the ratio of successful to unsuccessful ones are. Since it’s not useful for me to know that shovelware isn’t successful.


The problem is a lot of the games will be shovelware that no one in there right mind is interested in playing. It would be nice if we could filter out to only serious attempts. Because that’s the metric that’s more relevant. Of all of the games released by developers that were really trying to release a game, and not just an asset flip, how many of those games succeeded.
It’s a bad store more than a bad launcher (although it’s also a bad launcher that lacks basic features)