Clip Studio Paint doesn’t work on Linux, and neither does Paint Tool Sai (which are the only art programs I’m extremely familiar with) and a lot of game developers with kernel anti-cheats do not want to develop for Linux due to the lack of a fully secure environment in the OS. In fact, someone could actually make a Linux distro with its only focus being cheating. However, if Valve manages to create an actual secure enviroment in SteamOS (and I do trust them to find a way) and exports said environment to other Linux distros, we may actually see games like Battlefield 6, Valorant, GTA V, and Call of Duty on Linux.
If that ever happened I would never, ever use Windows again.
kernel anti-cheats do not want to develop for Linux due to the lack of a fully secure environment in the OS.
I don’t think it will be possible to limit non-casual cheating (i.e. those who are willing to spend money) using the dynamic matchmaking approach.
The only way to beat cheating is to have “old style” community servers with regulars for cheaters to be kickbanned by someone with admin rights and/or server votes for kickbans. Not saying this will happen any time soon in the mainstream, but I don’t see an automated approach working short of something like required real world IDs.
I’d trust Valve with the ability to only allow signed drivers way more than Microsoft. And also, Valve could make it so whatever thing they do to make SteamOS secure is optional and is only turned on if someone installs a game that requires kernel level anti-cheat, thus giving the user the ability to either choose to secure their OS to be able to play a game they like that has kernel anticheat, or not do so and keep using SteamOS (or whatever linux distro they choose assuming Valve allows this secure environment thing to be exported to all Linux distros) as is.
Again you are thinking the opposite, adding anticheat mitigation is less secure of an OS. You have unknown code accessing everything at the absolute lowest level. What you are asking for is a less secure kernel and OS to run anticheat
due to the lack of a fully secure environment in the OS
Allowing kernel-level access to programs is the exact opposite of a “fully secure environment”.
The “reasons” these publishers give to force kerbel-level anti-cheat onto players are complete fabrications to cover up the fact that they’re too cheap/lazy to implement server-side anti-cheat and also want to monitor your computer to sell your data
I know server side anti-cheat is way better but at this point the only way to stop kernel anti-cheats from being the “best” way is government regulation. Literally no one cares about the security concerns of something like Riot Vanguard knowing everything you do on your computer, and server side anti-cheat has a more expensive overhead and suits aren’t going to want to spend more money.
I ended up making the choice to just avoid the games that don’t work under Linux. They seem to all be almost exclusively AAA twitch shooters that require far too much from me as a player anyway.
The only way I can vote on the topic is with my wallet.
Clip Studio Paint doesn’t work on Linux, and neither does Paint Tool Sai (which are the only art programs I’m extremely familiar with) and a lot of game developers with kernel anti-cheats do not want to develop for Linux due to the lack of a fully secure environment in the OS. In fact, someone could actually make a Linux distro with its only focus being cheating. However, if Valve manages to create an actual secure enviroment in SteamOS (and I do trust them to find a way) and exports said environment to other Linux distros, we may actually see games like Battlefield 6, Valorant, GTA V, and Call of Duty on Linux.
If that ever happened I would never, ever use Windows again.
I don’t think it will be possible to limit non-casual cheating (i.e. those who are willing to spend money) using the dynamic matchmaking approach.
The only way to beat cheating is to have “old style” community servers with regulars for cheaters to be kickbanned by someone with admin rights and/or server votes for kickbans. Not saying this will happen any time soon in the mainstream, but I don’t see an automated approach working short of something like required real world IDs.
Eh, i’m not in favor of Linux supporting abusive practices.
I’d trust Valve with the ability to only allow signed drivers way more than Microsoft. And also, Valve could make it so whatever thing they do to make SteamOS secure is optional and is only turned on if someone installs a game that requires kernel level anti-cheat, thus giving the user the ability to either choose to secure their OS to be able to play a game they like that has kernel anticheat, or not do so and keep using SteamOS (or whatever linux distro they choose assuming Valve allows this secure environment thing to be exported to all Linux distros) as is.
Okay, kernel and user space are separated for a reason. Security reasons, if I recall college classes correctly.
So why would I introduce a non-necessity access to kernel space?
Again you are thinking the opposite, adding anticheat mitigation is less secure of an OS. You have unknown code accessing everything at the absolute lowest level. What you are asking for is a less secure kernel and OS to run anticheat
Allowing kernel-level access to programs is the exact opposite of a “fully secure environment”.
The “reasons” these publishers give to force kerbel-level anti-cheat onto players are complete fabrications to cover up the fact that they’re too cheap/lazy to implement server-side anti-cheat and also want to monitor your computer to sell your data
I know server side anti-cheat is way better but at this point the only way to stop kernel anti-cheats from being the “best” way is government regulation. Literally no one cares about the security concerns of something like Riot Vanguard knowing everything you do on your computer, and server side anti-cheat has a more expensive overhead and suits aren’t going to want to spend more money.
I ended up making the choice to just avoid the games that don’t work under Linux. They seem to all be almost exclusively AAA twitch shooters that require far too much from me as a player anyway.
The only way I can vote on the topic is with my wallet.
That’s valid. I’ve played twitchy shooters since I was like 8, so it’s pretty much what I’m most used to.