• lime!@feddit.nu
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    8 hours ago

    if that was all they got the money for, and the devs were indeed hurt to a significant degree by it, a competitor with a lower fee (say, epic, with their 8%) would have outgrown them years ago, since steam doesn’t do exclusivity deals.

    • DeckPacker@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      2
      ·
      8 hours ago

      That’s not how this stuff works. Gamers decide, what stores succeed, not game devs.

      Also Valve has policies, that say that you can’t offer your game for cheaper elsewhere, which means, that gamers can never notice the difference between a 30% cut or an 8% cut.

      • lime!@feddit.nu
        link
        fedilink
        English
        arrow-up
        3
        ·
        7 hours ago

        okay, so all a storefront has to do is build a better system and take, say, 20%. that would pull in both sellers and buyers. why isn’t the other storefronts building competitors? epic has infinite money but all they seem to use it on is bribes. gog offers standalone installers and online community systems, but not both at the same time. itch is held together by duct tape and dreams.