alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day agoEpic Games CEO Tim Sweeney supports the $900 million lawsuit against Valve, arguing Steam is "the only major store still holding onto payment ties and 30% junk fee" [refer to in-app purchases]finance.yahoo.comexternal-linkmessage-square76linkfedilinkarrow-up1122arrow-down112
arrow-up1110arrow-down1external-linkEpic Games CEO Tim Sweeney supports the $900 million lawsuit against Valve, arguing Steam is "the only major store still holding onto payment ties and 30% junk fee" [refer to in-app purchases]finance.yahoo.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day agomessage-square76linkfedilink
minus-squarealessandro@lemmy.caOPlinkfedilinkEnglisharrow-up3arrow-down1·edit-212 hours agoIt’s not about the “cut” you’re thinking; it refer to in-app purchases. Once you bought a game, Valve keep demand a 30% cuts on anything you sell once the customer launch your executable (.exe, binary file/game engine). hypothetical scenario to help visualize (it won’t go like that most of the time, but useful to understand the concept): customer Install and Launch Steam customer buy (Valve earn 30% cutshare) and install game on Steam customer uninstall Steam, keep installed game customer launch game (if is made in a way don’t need Steam dependencies). Anything sold while game engine is running must give 30%,of further earning, to Valve.
minus-squarelofuw@sh.itjust.workslinkfedilinkEnglisharrow-up1·30 minutes agoIf a developer doesn’t like those terms, can’t they just remove their game from Steam or never release it there to begin with? If a user doesn’t like those terms, they don’t have to buy the game. Developers and users are voting with their wallets every day and the votes say Steam is worth the cost.
It’s not about the “cut” you’re thinking; it refer to in-app purchases.
Once you bought a game, Valve keep demand a 30% cuts on anything you sell once the customer launch your executable (.exe, binary file/game engine).
hypothetical scenario to help visualize (it won’t go like that most of the time, but useful to understand the concept):
If a developer doesn’t like those terms, can’t they just remove their game from Steam or never release it there to begin with?
If a user doesn’t like those terms, they don’t have to buy the game.
Developers and users are voting with their wallets every day and the votes say Steam is worth the cost.