alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 month agoLarian's head writer has a simple answer for how AI-generated text helps development: 'It doesn't,' thanks to its best output being 'a 3/10 at best' worse than his worst draftswww.pcgamer.comexternal-linkmessage-square35linkfedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkLarian's head writer has a simple answer for how AI-generated text helps development: 'It doesn't,' thanks to its best output being 'a 3/10 at best' worse than his worst draftswww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 month agomessage-square35linkfedilink
minus-squarerafoix@lemmy.ziplinkfedilinkEnglisharrow-up0·1 month agoTons of shit games are going to have lots of dialogue written by AI. It’s very likely that those games would have had shit dialogue anyway.
minus-squareDdCno1@beehaw.orglinkfedilinkEnglisharrow-up1·1 month agoSure, but human-written shit still had that human touch. It could be unintentionally funny, it could be a mixed bag that reaches unexpected heights at times. AI writing is just the bland kind of bad, not the interesting kind of bad.
minus-squareSketchySeaBeast@lemmy.calinkfedilinkEnglisharrow-up1·1 month agoGreat point. There’s no opportunity for “so bad it’s good”. The Room wouldn’t have been a thing if Tommy used AI.
Tons of shit games are going to have lots of dialogue written by AI. It’s very likely that those games would have had shit dialogue anyway.
Sure, but human-written shit still had that human touch. It could be unintentionally funny, it could be a mixed bag that reaches unexpected heights at times. AI writing is just the bland kind of bad, not the interesting kind of bad.
Great point. There’s no opportunity for “so bad it’s good”. The Room wouldn’t have been a thing if Tommy used AI.