• Tudsamfa@lemmy.world
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    6 minutes ago

    Did you know? Reading the article explains the headline, I recommend doing so… well, to be honest, I recommend reading the report the article is based on.

    He says “Indie golden age” since the number of games with 1000 reviews or more made a big jump from 337 in 2022. This is also an increase percentage-wise despite the huge increase in games overall:
    This is all games, the article focuses on the indie portion (as decided by the writer, not steam tag) later on.

  • chunes@lemmy.world
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    2 hours ago

    I miss greenlight. We should go back to that. I’m already tired of the endless amounts of crap being put on Steam.

  • jet@hackertalks.com
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    3 hours ago

    It’s a good thing for a marketplace to have many options. As long as steam keeps discovery working well then its totally fine. Lots of people throw up their first game (from a game tutorial) onto steam as a learning experience, they aren’t expecting to make any money. Posting your highschool programming project on steam feels cool.

  • frongt@lemmy.zip
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    17 hours ago

    The market being completely oversaturated doesn’t seem like a golden age to me

    • Korhaka@sopuli.xyz
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      14 hours ago

      Number of games released was never really a good metric. Review count is probably a bit better, but people buy games released before the current year too.

      • k0e3@lemmy.ca
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        10 hours ago

        Right? This just reminds me of how platforms were flooded with clones of clones of clones when mobile games started becoming a thing back in the 2010s.

          • village604@adultswim.fan
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            11 hours ago

            It doesn’t really matter for the purposes of filtering out slop, although you’d need to account for people like me with huge libraries with tons of good games we’ve never played.

            No single metric is going to give a good picture of what’s good or not. You’d need several layers of filters.

            • Korhaka@sopuli.xyz
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              4 hours ago

              Number of people still playing over a year after launch probably isn’t a bad one to look at.

    • fartsparkles@lemmy.world
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      16 hours ago

      I saw one game that was by a 5 minute black screen with someone talking teenage-level philosophy. There was a handful of clicks to make in the whole playthrough.

      Steam has a lot of low-quality games. The volume of stuff shipped with Synty Studios assets from Humble Bundles is crazy.

      Indie games are doing great. Shovelware is doing meh as it always should be.

      • Agent_Karyo@piefed.worldOP
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        16 hours ago

        The sad thing is that on some level indie games do get pushed out by shovelware on a certain level.

    • tidderuuf@lemmy.world
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      16 hours ago

      More likely "Simulator"s and AI-gen retro/2D games. Most are usually just copy and paste of something that was successful but with different skin/title/theme.

      The proof is in the tags and search filters using Steam.

      Although Hentai may appear at the top of New Releases it’s because those trend with higher sales.

      Visual Novels are probably in a close 2nd and most of those are now AI-gen now so the pump is flowing fast.

      • SpicyTaint@lemmy.world
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        14 hours ago

        I keep seeing that AI simulator shit, too. It’s really irritating. Especially since streamers play the games and the content keeps spreading.

        • k0e3@lemmy.ca
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          10 hours ago

          What is an AI simulator? Is it a simulation game made using gen-AI, or a simulation game where you interact with gen-AI?

          • SpicyTaint@lemmy.world
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            8 hours ago

            Lol, I wasn’t super clear on that.

            It’s a game like Water Park Simulator where you run a water park. At least some of the images are clearly generated with AI, and I’m certain they vibe coded the game as well; used an LLM to generate some or all of the code.

  • ByteOnBikes@discuss.online
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    16 hours ago

    With all the layoffs of tech workers, theyve been pouring into more creative outlets like game dev.

    I bought a bunch of games in the last year that are pretty niche and fantastic, but also under 1000+ reviews.

    What’s a good Lemmy community to share them to people who will appreciate it?

    Maybe something like patient gamers but for indie games?

    • mushroommunk@lemmy.today
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      16 hours ago

      Honestly something like that I’d personally like a monthly roundup in the regular gaming communities. No need for a separate one imo.

  • supersquirrel@sopuli.xyz
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    17 hours ago

    People stress out about having too big of a backlog, who cares? Support artists, buy indie games!

    • EightBitBlood@lemmy.world
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      14 hours ago

      Hate to ask, but as an Indie dev, I’d love some support:

      We made a cartoon network inspired RPG (am ex Cartoon Network dev). It’s called:

      Ink Inside

      It gets lost in Steam discovery constantly as it’s combat is too unique to classify as more than “action RPG.”

      Several 9/10 review scores. Brian David Gilbert as a lead VA, with 11 others

      42 reviews on Steam.

      • baatliwala@lemmy.world
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        5 hours ago

        Looks kinda cool, wishlisted for later.

        Btw, a new Fediverse instance was recently setup for Indie Games https://indie-ver.se/ Why not try creating a community there, or if it’s a bit too small see if the creators of the instance can make a “this is my indie game” type of community for self promotions.

      • lobut@lemmy.ca
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        6 hours ago

        Wait, co-op RPG? Split-Screen Co-op?

        I’ll buy it!

        I mean, I’ll need to find a friend but I’ll think about that later.

      • onlinepersona@programming.dev
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        14 hours ago

        Honestly, announce it on a gaming community here that allows promotion. And put it on GoG too. Some of use are trying to reduce our use of US tech or reduce use of monopolies.

        • EightBitBlood@lemmy.world
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          12 hours ago

          Working on that actually! Specifically GoG and more outreach on Lemmy. And thanks for the advice! 🙂

          We’re probably going to be deleting our Tiktok soon to likewise reduce use of US tech. Which really sucks because it’s the only place we have any traction atm.

          • k0e3@lemmy.ca
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            9 hours ago

            I have a question for devs. I don’t want to support US companies, but I’d like to support US individuals artists/creators. I dunno if you’re from the US, but is it possible for someone to wire money to a dev and the dev give me a free copy on Steam thereby avoiding the 30% cut? I’m assuming that’s against the EULA…

            • jaaake@lemmy.world
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              8 hours ago

              It’s against the EULA, but nobody is going to get caught. The main issue is that it’s a pain in the ass and doesn’t scale. You can do this for one person, but most people aren’t going to be cool sending a payment to an address and just waiting around, hoping that they get a key. This is why Steam exists. There are other services that do the same thing that are not US based. GOG is based in Poland, for example: https://en.wikipedia.org/wiki/GOG.com

              • k0e3@lemmy.ca
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                6 hours ago

                Ah, thanks. I thought so. I use GOG for this exact reason but not all the games I’m interested in are available there. I’ll just have to play my backlog for now haha.

        • doublah@sopuli.xyz
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          9 hours ago

          Unfortunately GOG are very selective in the games they allow, you kind of already have to be a successful indie on Steam before they’ll consider you.

      • kibiz0r@midwest.social
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        13 hours ago

        I dig it. Wishlisted.

        I have a rare disease where I can only buy Steam games that are on sale, but the next time that happens I’m all over it.

      • Soapbox@lemmy.zip
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        13 hours ago

        Looks cool. I wishlisted it and will try the demo when I get a chance. How’s it run on the steamdeck?

        • EightBitBlood@lemmy.world
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          12 hours ago

          Thank you! 🙂 Works great on Steam deck actually! 🙂 Just need to adjust the auto aim a bit in the options to get the best results.

    • ByteOnBikes@discuss.online
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      16 hours ago

      We don’t hear that in any other industry.

      “My word. There’s too much cake in this cake factory! And there’s too much music out there! Oh no, MORE comic books?!”

      • Lileath@lemmy.blahaj.zone
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        2 hours ago

        You will hear the same in pretty much any industry. Farmers get problems if their harvest is too abundant because that means that they have to sell at a loss when this happens, possibly banlrupting them. Digital products have less of an issue with this, because they don’t have running costs (as long as there are no multiplayer servers needed) but it still becomes a problem for the individual devs who now have to compete with way more competitors than before.

      • wonderingwanderer@sopuli.xyz
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        10 hours ago

        I’ve said this about books, specifically since self-publishing and print-on-demand have saturated the market with garbage.

        I say garbage and not slop because this was before AI even became a thing. I can’t imagine how bad it is now, but fortunately I’ve broken my habit of hoarding books so it’s not really something I notice anymore.

    • Skua@kbin.earth
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      16 hours ago

      I mean, I only have so much money free to spend on hobbies. I will gladly support indie devs when I want a new game, but I’m not in a position to just be buying them for the sake of buying them

  • Th4tGuyII@fedia.io
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    16 hours ago

    Yeah… It’s not indie golden age.

    I guarantee you less than 1,000 of those were made by actual indie developers.

    I’d more than willingly bet the rest are vibe-coded slop or unity asset-flips designed to look just enough like an actual game that you buy it and hopefully never bother to refund it.

    Steam has had this problem for years, and AI slop has only exacerbated it.

  • Midnitte@beehaw.org
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    16 hours ago

    On one hand, Silksong, BallxPit, Peak, Expedition 33, Dispatch, Blue Prince, Morsels, Rift of the Necrodancer…

    On the other hand, ~20,000 games that don’t have anyone playing them.