• Krauerking@lemy.lol
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    7 hours ago

    Yeah, an unfortunate truth, most publishers are people with money who want to make more using the passion of another person. And games are like movies and everything else in this world to them, just another asset to make continuous profit from.

    I will still not forgive AnnPurna for being run by the shitty daughter of the Oracle Ellison family. I think they only released good games when the passionate people got to work and she wasnt paying attention.

  • foodvacuum@lemmy.world
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    7 hours ago

    Sure most publishers suck but indie devs also have to be honest with themselves and their ability to market. Like even writing out their Steam page and selecting screenshots. Video games and music have the lowest barriers for widely popular monetized distribution but marketing/localization/testing/etc are all valuable professions that a publisher could provide better service than what an indie can manage on their own. Especially when they’re new devs.

    Indie filmmakers pretty much always sign up with publishers/distributors around the world. Established ones can manage multiple publisher deals before their movies are in full production for funding the creation. Do what you can. If you can successfully self distribute, do so. I’d bet most would do better retaining ownership of their creation but still licensing their work to a publisher for distribution/whatever else they offer. Just got to find a good publisher if you go that route

  • omarfw@lemmy.world
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    16 hours ago

    Publishers are barely even necessary anymore. Word of mouth is king. Marketing is annoying and untrustworthy. Cut out the unnecessary middlemen that have been choking the creativity out of gaming for years now.

    • Truscape@lemmy.blahaj.zone
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      11 hours ago

      Why Toby Fox went with Materia I’ll never get. Was it because of the console space? (If he stuck to just PC could he have remained an independent stakeholder?)

    • Gamma@beehaw.org
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      8 hours ago

      Common misconception, but not technically. Good publishers provide real value like funding, marketing, testing, localization, etc. while also giving the team full creative control.

    • exu@feditown.com
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      15 hours ago

      The publishers aren’t indie, but they publish lots of indie games. Assuming you define indie as not big established studio instead of how they are published.

      • Screen_Shatter@lemmy.world
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        9 hours ago

        Indie is short for independent, as in, independent from outside support, specifically a publisher. Publishers frequently dictate how a developer does certain things as a result of wanting a return on their investment. The whole indie movement came from studios who wanted to do their own thing without a publisher squashing their ideas, and would therefore self publish.

        There’s a huge misunderstanding that pervades the gaming industry where people associate small studios with being indie. They really aren’t. You can’t be indie if you depend on another entity to handle marketing, distribution, etc., who as a result has influence on your work. Being a small studio who uses 8 bit graphics or other stylistic devices doesn’t make a group indie, it just means they are trying to emulate being indie. “Indie publishers” know this is a marketing ploy that sells, and will therefore invest in and influence such projects.